Casino Hold'em

Two hole cards, a flop, and one choice: call twice the ante or fold before the turn and river. The dealer needs a pair of fours to have a game; your ante is paid by the ladder.

One decision, on the flop

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Manual

One decision.
After the flop the only move is a call of exactly twice the ante, or a fold that surrenders it.
The board is shared.
Two hole cards each, then a five-card community board; the best five of seven plays for both sides.
Dealer needs a pair of fours
or better to have a game. Miss, and the ante is paid by the ladder while the call comes back untouched.
The ladder pays the ante.
The call pays 1:1 on a win; the ante is paid by the hand ladder — even money up to a straight, 100:1 for a royal — on a win or a dealer miss.
A tie returns everything.
Equal hands push: ante and call come back, nothing is paid.

The game

An ante, two hole cards face up, and a three-card flop face up against the dealer’s two face down. Then the only decision in the game: fold and surrender the ante, or call exactly twice the ante. The turn and river complete a shared five-card board, the dealer’s two turn over, and the best five of seven plays.

The dealer needs a pair of fours or better to have a game. Miss, and the ante is paid by the ladder while the call comes back untouched — the call risks nothing against a dealer who never shows up. Against a made game a win pays the call 1:1 and the ante by the ladder; a tie returns everything; a loss takes both.

Do not confuse this table with Ultimate Texas Hold'em down the hall: that one raises once on any street against a blind bet — this one decides once, at the flop, against a qualifying dealer.

The ante ladder

The ladder pays the ante — on a win or a dealer miss alike. The call only ever pays even money, and only on a win. By hand:

Straight or less1:1
Flush2:1
Full house3:1
Quads10:1
Straight flush20:1
Royal flush100:1

The numbers

A pair of fours is a low bar, but the dealer still misses it roughly a quarter of the time — about 24% of hands end with the ante paid and the call refunded before any showdown matters.

Calling every flop costs around 8% of the ante per hand. Published optimal play — folding the worst ~18% of flops — holds the house edge near 2.16% of the ante; the gap between those two figures is exactly what the fold button is worth.

The flop decision is priced by sampling: the ledger deals thousands of turn-river-dealer runouts and reports the average with a stated ±. Call and fold are priced on the same runouts — common random numbers — so the ranking between them settles tighter than the ± on either line suggests.

Tactics

Never fold a pair or a real draw. Any made pair, any flush draw, any open straight draw calls — the no-game refund and the ladder above you cover the risk.

The folds live among unconnected low cards on dry boards: no pair, no draw, overcards that belong to the board rather than to you. Those hands lose more by calling than the ante they surrender.

Even a small pair sitting under the whole board is usually a call — it loses less than the fold. When in doubt, the ledger’s two EV lines are the answer.

In training, the glimpse cheat turns over one dealer hole card and reprices the hand conditioned on it — the cleanest way to see how much a single card of information is worth.

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